As far as I can find, the texture maps, thermal and structural data are available in the *.adsklib files as stated in the HELP ".The *.adsk library file is typically located here by default: C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\." But there also has to be an initial identity file which is available when you access the other libraries. There are multiple libraries available to every project. Click OK to exit out of the Materials dialog and save your material.I'm sorry maciejw but your answer has to be incorrect. Click OK to exit out of the Material Libraryġ5.
Under Save Material As� Give it the name you want, and click OKġ4.
Simple as that! Now you have the stainless steel image mapped to your transparency map!ġ3. Select stainless_steel.jpg and click Openġ1. Back the Material Editor, under the Maps tab, choose Add.ġ0. To do this, we�re going to add another map on top of our transparency map.ĩ. The black lines for the transparency map are great, but we want our fence to be a metal texture. The rest of you stick around cuz we�re going to add another level of realism to this material. Click OKĬongratulations! You�ve just created a transparency map! If you�re like me, you�ve probably learned more in the last 10 minutes than the rest of the week so you better call it a day and let give your noggin a rest. As you can see, the sample display should now show your transparent areas. Using the eye-drop tool, select the area that you want to be transparent. At this point, your X will probably turn green or whatever color you have in the box at the lower right. In the Image Mapping dialog, select the Map tab and under Masking, choose Color.Ĩ. Navigate to the directory you saved the maps in and choose �map.jpg�. In the Material Editor, select the Maps tab then click Add under Image MappingĦ. So far so good right? Ok, next we�re going to create a new material. Back in the Materials dialog, under AccuRender, clickĤ. The New Material dialog will open, type �Mesh� and click OKģ. In the Materials dialog box, choose � Default� or any other material for that matter� and click Duplicate. Open up Revit, start a new project and go to Settings > MaterialsĢ. This tutorial assumes that you know the basics of how materials work in Revit.ġ.
To make following along easier, you should download the mesh map and the stainless steel map. Take a minute to catch your breath, grab a snicky-snack and strap in for the ride of your life! Ok so maybe it's not that exciting, but it will save you loads of rendering time. For the purpose of this tutorial, we will create a chain-link mesh material that, when rendered, is transparent in the locations we specify. Don't assume that this is the only or the best way to accomplish our goal.
One thing to keep in mind as you read this, or any other tutorial, is that there is always more than one way to skin a cat. With transparency mapping, you can assign a transparent mesh material to the transparent areas! That's right, no longer do you have to model or render that chain-link fence as thousands of little solids. The little trick we'll learn today is called transparency mapping. In fact, every serious 3d modeler should have it in their arsenal. What I'm about to show you is by no means a secret. or at least we should! There are many ways to reduce your rendering times, just one of which I will explain in this tutorial.
It goes without saying then that when an opportunity presents itself to reduce the time constraints of our work, we take full advantage. While hardware manufacturers continue to push the limits of data processing speed, three-dimensional modelers like us are pushing our computers even harder.